

Of course, you're limited to people on your Facebook friends list, so you need one of them to be around when you want to play, as opposed to simply searching for all other available Snood players. In my admittedly limited experience with multi-player, the function works pretty well, although it did unexpectedly crash the game once.

(You can also play via Wi-Fi, but that requires your opponent to be on the same network.) This version is a solid effort all around, but its Facebook requirement for online multi-player sessions might be frustrating for those who prefer not to sign up for social networking sites and have their personal data mined. The game has been published for many platforms over the years, so of course it had to eventually show up at the App Store. The requirement that you fire the Snoods into the field of play, thus requiring you to not only think strategically but also aim your shots carefully, gave it a twist that was unique at the time.

Match-three puzzle games are a dime a dozen these days, but Snood made a name for itself at a time when the casual market was still gaining steam on the strength of Solitaire and Tetris, which had begun to sap worker productivity everywhere.
